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how do i use the love errors module lua assist

function love.load()
  enums.gamestates.main = false
end

function love.update(dt)
  if enums.gamestates.main == true then
  --Some sort of code
  else
    error(errors.invalidGamestate..type(enums.gamestates.main))
  end

end
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how do i access the love errors module lua assist

gis = require ("Modules/packageHandler")
local errors = gis.utils.errors
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