import keyboard # using module keyboard
import time
stop = False
def onkeypress(event):
global stop
if event.name == 'q':
stop = True
# ---------> hook event handler
keyboard.on_press(onkeypress)
# --------->
while True: # making a loop
try: # used try so that if user pressed other than the given key error will not be shown
print("sleeping")
time.sleep(5)
print("slept")
if stop: # if key 'q' is pressed
print('You Pressed A Key!')
break # finishing the loop
except:
print("#######")
break # if user pressed a key other than the given key the loop will break
import keyboard # using module keyboard
while True: # making a loop
try: # used try so that if user pressed other than the given key error will not be shown
if keyboard.is_pressed('q'): # if key 'q' is pressed
print('You Pressed A Key!')
break # finishing the loop
except:
break # if user pressed a key other than the given key the loop will break
pip install keyboard
pip3 install keyboard
#1) To type a string using the keyboard module:
#pip install keyboard
import keyboard
string = "This is what I typed"
keyboard.write(string)
#2) To check if an object is of the type 'str' (to check if the object is a string):
if type(object) == str:
#3) To print a string:
string = "This is displayed in your Big Black Console"
print(string)