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pygame collisions


player_rectangle = pygame.Rect(top, left, width, height)

player_rectangle.colliderect(rect_you_want_to_test_is_being_overlapped) 
# Returns True or False if your rect collides with the rect given

player_rectangle.collidelist(list_of_rects)
# Tests if the player rect collides with a list of rects, returns index of 
# rect, give -1 if no rect collides.

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pygame point collisions

Object_1 = pg.Rect(x, y, width, height)
Point = (x, y) #If this doesn't work, then change parenthesis to brackets

if Object_1.collidepoint(Point):
    #Do something
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