Search
 
SCRIPT & CODE EXAMPLE
 

RUST

armanriazi•rust•rc

To enable multiple ownership, Rust has a type called Rc<T>, which is an abbreviation for reference counting. The Rc<T> type keeps track of the number of references to a value to determine whether or not the value is still in use. If there are zero references to a value, the value can be cleaned up without any references becoming invalid.

Imagine Rc<T> as a TV in a family room. When one person enters to watch TV, they turn it on. Others can come into the room and watch the TV. When the last person leaves the room, they turn off the TV because it’s no longer being used. If someone turns off the TV while others are still watching it, there would be uproar from the remaining TV watchers!

We use the Rc<T> type when we want to allocate some data on the heap for multiple parts of our program to read and we can’t determine at compile time which part will finish using the data last. If we knew which part would finish last, we could just make that part the data’s owner, and the normal ownership rules enforced at compile time would take effect.

Note that Rc<T> is only for use in single-threaded scenarios.

{
Rc increases by 1 whenever an Rc is cloned, and decreases by 1 whenever one cloned Rc is dropped out of the scope
}
the definition of Cons to hold references instead, but then we would have to specify lifetime parameters. 
By specifying lifetime parameters, we would be specifying that every element in the list will live at least as long as the entire list.
{
multiple mutable borrows to the same place can cause data races and inconsistencies.
But being able to mutate data is very useful! In the next section, mutability pattern and the RefCell<T> type that you can use in conjunction with an Rc<T> to work with this Interior immutability restriction
}
{
  using Rc<T> came with the risk of creating reference cycles, where two Rc<T> values refer to each other, causing memory leaks. 
}
Comment

armanriazi•rust•rc•vs•refcell

Unlike Rc<T>, the RefCell<T> type represents single ownership over the data it holds
Comment

PREVIOUS NEXT
Code Example
Rust :: armanriazi•rust•comparison•generic•associated type 
Rust :: rust tuple vs vec 
Rust :: rust range step 
Rust :: rust find type 
Lua :: lua string.split 
Lua :: roblox rainbow part 
Lua :: base64 decode lua 
Lua :: how to remove characters from a string in lua 
Lua :: roblox kill brick script 
Lua :: luau make debounce 
Lua :: roblox tween part 
Lua :: conda find package version 
Lua :: roblox go thru all players 
Lua :: roblox how to get the players mouse 
Lua :: while true do lua 
Lua :: change material roblox lua 
Lua :: lua for loops 
Lua :: lua empty table 
Lua :: Set core GUI Roblox 
Lua :: wails build 
Lua :: lua coding lines to test with 
Lua :: How to create a part with script in roblox srudio 
Matlab :: matlab symbolic function 
Matlab :: tan in scilab 
Matlab :: zsh corrupt history file 
Basic :: add firefox 
Elixir :: elixir enum map 
Elixir :: elixir function pattern matching 
Scala :: scala remove element from list 
Actionscript :: truncate restart identity - syntax error at or near "identity" 
ADD CONTENT
Topic
Content
Source link
Name
1+3 =