Search
 
SCRIPT & CODE EXAMPLE
 

RUST

armanriazi•rust•thread•spawning


{
Threads are the primary mechanism that operating systems provide for enabling concurrent execution. Modern operating systems ensure that each thread has fair access to the CPU. Understanding how to create threads (often referred to as spawning treads) and understanding their impact are fundamental skills for programmers wanting to make use of multi-core CPUs.
}
{
threads “don’t scale.” What does that mean?
Every thread requires its own memory, and by implication, we’ll eventually exhaust our system’s memory. Before that terminal point, though, thread creation begins to trigger slowdowns in other areas. As the number of threads to schedule increases, the OS scheduler’s work increases. When there are many threads to schedule, deciding which thread to schedule next takes more time.
Spawning threads is not free. It demands memory and CPU time. Switching between threads also invalidates caches.
}
{
if you’re thinking that sleeping is not a representative workload, It asks each thread to enter a spin loop. spin loop sterategy is better(performance) than sleep strategy.
}
{
It’s also possible to use both: sleep for the bulk of the time and a spin loop towards the end.

Second, CPU-intensive multithreading doesn’t scale well past the number of physical cores.
}
Comment

armanriazi•rust•thread•spawning•join

join is an extension of the thread metaphor. When threads are spawned, these are said to have forked from their parent thread. To join threads means to weave these back together again.

In practice, join means wait for the other thread to finish. The join() function instructs the OS to defer scheduling the calling thread until the other thread finishes.

{
  .join()//means guarantee - waiting for All Threads to Finish Using join Handles
. A JoinHandle is an owned value that, when we call the join method on it, will wait for its thread to finish
}
Comment

PREVIOUS NEXT
Code Example
Rust :: armanriazi•substrate•call•dispatchable•func#ensure_signed#frame_system 
Rust :: rust•armanriazi•error•[E0596]: cannot borrow `self.` as mutable, as it is behind a `&` reference 
Rust :: Rust Options Some None using closures 
Rust :: armanriazi•rust•unsafe•safeabstraction 
Rust :: rust•armanriazi•capacity•reserve 
Rust :: armanriazi•rust•error•already borrowed: BorrowMutError 
Rust :: rust hashset 
Lua :: print table lua 
Lua :: get all players roblox 
Lua :: how to get a random number in lua 
Lua :: user input lua 
Lua :: luau how to make debounce 
Lua :: gfjhhkn roblox 
Lua :: luau how to find something in table 
Lua :: lua check if string is number 
Lua :: lua while loops 
Lua :: round to the nearest number lua 
Lua :: roblox how to detect human touchinhg 
Lua :: how to make a welcome badge roblox lua 
Lua :: lua concatenation 
Lua :: check if player is in group 
Lua :: lua how to default value if nil or false 
Lua :: global variables lua 
Matlab :: matlab if 
Matlab :: matlab make last value the first one etc 
Basic :: basic latex document 
Basic :: wussup 
Elixir :: elixir enum flat_map 
Elixir :: elixir nested if 
Scala :: filter by timestamp scala 
ADD CONTENT
Topic
Content
Source link
Name
1+9 =