import { Shapes } from "./shapes";
import { Vector } from "./vector";
/**
* Grid class
* @class Grid
* @classdesc Grid class
* @param {number} width - width of the grid
* @param {number} height - height of the grid
* the class to create a virtual grid on the canvas with the given width and height for each cell
*/
export class Grid {
public width: number
public height: number
public Shape : Shapes
constructor(width: number, height: number) {
this.width = width
this.height = height
this.Shape = new Shapes()
}
/**
* @function draw
* draw the grid on the canvas on the canvas in every frame
* @memberof Grid
*/
public draw() {
var x, y;
for (x = 0; x < window.innerWidth; x += this.width) {
for (y = 0; y < window.innerHeight; y += this.height) {
this.Shape.setStrokeStyle("#000000")
this.Shape.setColor("#00000011")
this.Shape.drawRectangle(new Vector(x, y), this.width, this.height)
}
}
}
// draw point on grid using it width and height
/**
* @function drawPoint
* @param {Vector} point
* draw a point on the grid according to the grid's cordinates not the canvas cordinates
* @memberof Grid
*/
public drawPoint(point: Vector) {
this.Shape.drawRectangle(new Vector(point.x * this.width, point.y * this.height), this.width, this.height)
}
/**
* @function drawPoints
* @param {Vector[]} points
* draw a list of points on the grid according to the grid's cordinates not the canvas cordinates
* @memberof Grid
*/
public drawPoints(points: Vector[]) {
points.forEach(point => {
this.Shape.drawRectangle(new Vector(point.x * this.width, point.y * this.height), this.width, this.height)
})
}
}
var ctx = canvas.getContext('2d');