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unity 2d jump

rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
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for jump script unity 2d

rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
// or use code  
rigidbodyComponent.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
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unity 2d jump


rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);

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