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unity scriptable object

[CreateAssetMenu(fileName = "Data", menuName = "ScriptableObjects/SpawnManagerScriptableObject", order = 1)]
public class SpawnManagerScriptableObject : ScriptableObject
{
    public string prefabName;

    public int numberOfPrefabsToCreate;
    public Vector3[] spawnPoints;
}
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scriptable object guid unity

using UnityEngine;

public class SerializableScriptableObject : ScriptableObject
{
    [SerializeField] Guid _guid;
    public Guid Guid => _guid;

    void OnValidate()
    {
#if UNITY_EDITOR // UnityEditor namespace is not available in Release/Builds
        var path = UnityEditor.AssetDatabase.GetAssetPath(this);
        _guid = new Guid(UnityEditor.AssetDatabase.AssetPathToGUID(path));
#endif
    }
}
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