This CommonDialog allows users to select a
particular Font and
System.Drawing.Color.
There are various properties that can permit or deny particular types
of font such as AllowSimulations,
AllowVectorFonts,
AllowVerticalFonts, ScriptsOnly
(which eliminates nontext fonts such as Wingdings) and
FixedPitchOnly (which limits the list to
monospaced fonts such as Courier).
In addition, there are a variety of properties to control the
appearance and function of the dialog. The
ShowApply property determines whether the dialog
has an apply button. ShowColor enables or disables
the System.Drawing.Color selector, interacting
with the ShowEffects property, which determines
whether the group of controls that allow you to set effects such as
bold, underline, and the System.Drawing.Color, is
shown.
public class FontDialog : CommonDialog {
// Public Constructors
public FontDialog();
// Protected Static Fields
protected static readonly object EventApply; // =System.Object
// Public Instance Properties
public bool AllowScriptChange{set; get; }
public bool AllowSimulations{set; get; }
public bool AllowVectorFonts{set; get; }
public bool AllowVerticalFonts{set; get; }
public Color Color{set; get; }
public bool FixedPitchOnly{set; get; }
public Font Font{set; get; }
public bool FontMustExist{set; get; }
public int MaxSize{set; get; }
public int MinSize{set; get; }
public bool ScriptsOnly{set; get; }
public bool ShowApply{set; get; }
public bool ShowColor{set; get; }
public bool ShowEffects{set; get; }
public bool ShowHelp{set; get; }
// Protected Instance Properties
protected int Options{get; }
// Public Instance Methods
public override void Reset(); // overrides CommonDialog
public override string ToString(); // overrides System.ComponentModel.Component
// Protected Instance Methods
protected override IntPtr HookProc(IntPtr hWnd, int msg, IntPtr wparam, IntPtr lparam); // overrides CommonDialog
protected virtual void OnApply(EventArgs e);
protected override bool RunDialog(IntPtr hWndOwner); // overrides CommonDialog
// Events
public event EventHandler Apply;
}