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unity createassetmenu

using UnityEngine;
using System.Collections;

[CreateAssetMenu(fileName = "Data", menuName = "Inventory/List", order = 1)]
public class MyScriptableObjectClass : ScriptableObject {
    public string objectName = "New MyScriptableObject";
    public bool colorIsRandom = false;
    public Color thisColor = Color.white;
    public Vector3[] spawnPoints;
}
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unity createassetmenu


[CreateAssetMenu(menuName = "My Objects/Things/First Thing", order = 11)]
public class FirstThing : ScriptableObject
{
}

[CreateAssetMenu(menuName = "My Objects/Things/Second Thing", order = 12)]
public class SecondThing : ScriptableObject
{
}

[CreateAssetMenu(menuName = "My Objects/Things/Third Thing", order = 13)]
public class ThirdThing : ScriptableObject
{
}

[CreateAssetMenu(menuName = "My Objects/Widgets/First Widget", order = 1)]
public class FirstWidget: ScriptableObject
{
}

[CreateAssetMenu(menuName = "My Objects/Widgets/Second Widget", order = 2)]
public class SecondWidget: ScriptableObject
{
}

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