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Recipe 3.7 Indirectly Overloading the +=, -=, /=, and *= OperatorsProblemYou need to control the handling of the +=, -=, /=, and *= operators within your data type; unfortunately, these operators cannot be directly overloaded. SolutionOverload these operators indirectly by overloading the +, -, /, and * operators: public class Foo { // Other class members... // Overloaded binary operators public static Foo operator +(Foo f1, Foo f2) { Foo result = new Foo( ); // Add f1 and f2 here... // Place result of the addition into the result variable return (result); } public static Foo operator +(int constant, Foo f1) { Foo result = new Foo( ); // Add the constant integer and f1 here... // Place result of the addition into the result variable return (result); } public static Foo operator +(Foo f1, int constant) { Foo result = new Foo( ); // Add the constant integer and f1 here... // Place result of the addition into the result variable return (result); } public static Foo operator -(Foo f1, Foo f2) { Foo result = new Foo( ); // Subtract f1 and f2 here... // Place result of the subtraction into the result variable return (result); } public static Foo operator -(int constant, Foo f1) { Foo result = new Foo( ); // Subtract the constant integer and f1 here... // Place result of the subtraction into the result variable return (result); } public static Foo operator -(Foo f1, int constant) { Foo result = new Foo( ); // Subtract the constant integer and f1 here... // Place result of the subtraction into the result variable return (result); } public static Foo operator *(Foo f1, Foo f2) { Foo result = new Foo( ); // Multiply f1 and f2 here... // Place result of the multiplication into the result variable return (result); } public static Foo operator *(int multiplier, Foo f1) { Foo result = new Foo( ); // Multiply multiplier and f1 here... // Place result of the multiplication into the result variable return (result); } public static Foo operator *(Foo f1, int multiplier) { return (multiplier * f1); } public static Foo operator /(Foo f1, Foo f2) { Foo result = new Foo( ); // Divide f1 and f2 here... // Place result of the division into the result variable return (result); } public static Foo operator /(int numerator, Foo f1) { Foo result = new Foo( ); // Divide numerator and f1 here... // Place result of the division into the result variable return (result); } public static Foo operator /(Foo f1, int denominator) { return (1 / (denominator / f1)); } } DiscussionWhile it is illegal to try and overload the +=, -=, /=, and *= operators directly, you can overload them indirectly by overloading the +, -, /, and * operators. The +=, -=, /=, and *= operators then use the overloaded +, -, /, and * operators for their calculations. The four operators +, -, /, and * are overloaded by the methods in the Solution section of this recipe. You might notice that each operator is overloaded three times. This is intentional, since a user of your object may attempt to add, subtract, multiply, or divide it by an integer value. The unknown here is which position the integer constant will be in; will it be in the first parameter or the second? The following code snippet shows how this might look for multiplication: Foo x = new Foo( ); Foo y *= 100; // Uses: operator *(Foo f1, int multiplier) y = 100 * x; // Uses: operator *(int multiplier, Foo f1) y *= x; // Uses: operator *(Foo f1, Foo f2) The same holds true for the other overloaded operator. If these operators were being implemented in a class, you would first check whether any were set to null. The following code for the overloaded addition operator has been modified to do this: public static Foo operator +(Foo f1, Foo f2) { if (f1 == null || f2 == null) { throw (new ArgumentException("Neither object may be null.")); } Foo result = new Foo( ); // Add f1 and f2 here... // Place result of the addition into the result variable return (result); } See AlsoSee the "Operator Overloading Usage Guideline," "Overloadable Operators," and "Operator Overloading Tutorial" topics in the MSDN documentation. |
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