NetworkStream | CF 1.0, ECMA 1.0, marshal by reference, disposable |
System.Net.Sockets (system.dll) | class |
This class creates a basic network stream
from an underlying socket. It allows
for simple data access to the stream and supports permissions
settings.
public class NetworkStream : System.IO.Stream {
// Public Constructors
public NetworkStream(Socket socket);
public NetworkStream(Socket socket, bool ownsSocket);
public NetworkStream(Socket socket, System.IO.FileAccess access);
public NetworkStream(Socket socket, System.IO.FileAccess access, bool ownsSocket);
// Public Instance Properties
public override bool CanRead{get; }
// overrides System.IO.Stream
public override bool CanSeek{get; }
// overrides System.IO.Stream
public override bool CanWrite{get; }
// overrides System.IO.Stream
public virtual bool DataAvailable{get; }
public override long Length{get; }
// overrides System.IO.Stream
public override long Position{set; get; }
// overrides System.IO.Stream
// Protected Instance Properties
protected bool Readable{set; get; }
protected Socket Socket{get; }
protected bool Writeable{set; get; }
// Public Instance Methods
public override IAsyncResult BeginRead(byte[ ] buffer, int offset, int size,
AsyncCallback callback, object state)
// overrides System.IO.Stream
public override IAsyncResult BeginWrite(byte[ ] buffer, int offset, int size,
AsyncCallback callback, object state)
// overrides System.IO.Stream
public override void Close( );
// overrides System.IO.Stream
public override int EndRead(IAsyncResult asyncResult);
// overrides System.IO.Stream
public override void EndWrite(IAsyncResult asyncResult);
// overrides System.IO.Stream
public override void Flush( );
// overrides System.IO.Stream
public override int Read(in byte[ ] buffer, int offset, int size);
// overrides System.IO.Stream
public override long Seek(long offset, System.IO.SeekOrigin origin)
// overrides System.IO.Stream
public override void SetLength(long value);
// overrides System.IO.Stream
public override void Write(byte[ ] buffer, int offset, int size)
// overrides System.IO.Stream
// Protected Instance Methods
protected virtual void Dispose(bool disposing);
protected override void Finalize( );
// overrides object
}
Hierarchy
System.Object
System.MarshalByRefObject
System.IO.Stream(System.IDisposable)
NetworkStream
Returned By
TcpClient.GetStream( )
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