A.2 Related Books
Fast on the heels
of the release of Mac OS X 10.0, O'Reilly began
publishing a series of books as part of its ADC series, a
joint-publishing agreement between Apple and
O'Reilly. The books published in the ADC series are
aimed at Mac OS X developers. Included in this series are several
excellent Cocoa books:
- Cocoa Design Patterns
-
As more users "Switch" from Unix
and Windows to the Mac, programmers need to stay ahead of the curve
and develop their applications using Apple's Cocoa
frameworks. This book illustrates the core design patterns of Cocoa
programming, and transfers knowledge about the structure and
rationale of Cocoa—something that isn't
covered in any other book in print. The book explains the essential
patterns of objects that are used in Cocoa, and describes problems
solved by Cocoa and the consequences of each solution. At the time of
this writing, this book is still in development, but should be
released by O'Reilly & Associates in the summer
of 2003.
- Learning Cocoa with Objective-C
-
Now in its second edition, Learning
Cocoa with
Objective-C, by James Duncan Davidson, is a
great first book for Cocoa beginners. It eases you into the
experience of Cocoa development not merely by reading, but by doing.
After introductions to Project Builder and Interface Builder,
you'll quickly come up to speed on the concepts of
object-oriented programming with Objective-C.
- Objective-C Pocket Reference
-
This small book by Andrew M. Duncan provides a quick and concise
introduction to Objective-C for programmers already familiar with
either C or C++. In addition to covering the essentials of
Objective-C syntax, it also covers important facets of the language
such as memory management, the Objective-C runtime, dynamic loading,
distributed objects, and exception handling.
- Building Cocoa Applications: A Step-by-Step Guide
-
This book by Simson Garfinkle and Michael Mahoney walks the reader
through four full-fledged Cocoa applications from start to finish. In
the course of each application the reader is immersed in Cocoa
techniques and Mac OS X as a development platform.
In addition to Cocoa, there are several more
books published by O'Reilly that are worth
mentioning:
- Cocoa Programming for Mac OS X
-
This book by Aaron Hillegass is an example driven approach to
learning Cocoa that is an excellent resource for the beginning Cocoa
developer.
- Cocoa Programming
-
If you've tapped out all of your current Cocoa
resources, consider this book to take you to the next level. This
1,200-page tome by Scott Anguish, Erik M. Buck, and Don Yacktman
covers many of the less-talked-about aspects of Cocoa, including such
subjects as advanced optimization and debugging techniques.
- Cocoa Recipes for Mac OS X: The Vermont Recipes
-
This book by Bill Cheeseman builds a Cocoa application from start to
finish with a practical step-by-step approach. Each stage of the
application development is explained in clear detail.
To become an effective Cocoa programmer a thorough understanding of
the C language is a must. Additionally, knowledge of object-oriented
programming principles is essential. To expand the minds of all
developers, Cocoa and others alike, we heartily recommend having the
following books nearby:
- The C Programming Language
-
To be an effective Objective-C programmer, you need to know C. This
book, written by the creators of the C programming language,
Kernighan and Ritchie—commonly referred to as
"K&R"—is the definitive
reference on the C language. Don't let the 1988
publication date deter you; this book is an essential.
- Practical C Programming
-
Whenever anyone asks about books for learning C, Mike always
recommends this book, which is the book he learned C from. This book
covers everything that is in K&R, but from a different angle.
Mike keeps both Practical C
Programming and K&R close at hand.
- Design Patterns
-
This is the book that codified what developers had known about
object-oriented programming for many years prior to its publication.
Design Patterns is hailed as a landmark book in the
OOP community, and rightly so, as it defined a language for
communicating ideas about OOP at a level more abstracts than level.
Cocoa developers can take pride in the fact that NeXTSTEP (If you
don't know the story yet, Cocoa is a direct
descendent of NeXTSTEP) is cited repeatedly throughout the text for
its use of design patterns.
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