Chapter 4. Drawing and Imaging
The Application Kit has a diverse set of
graphics classes. These classes range from
NSQuickDrawView, which lets developers use legacy
graphics code based on the QuickDraw APIs in their Cocoa application,
to NSOpenGLView, which provides a way to display
OpenGL-based 3D graphics. The focus of this chapter, however, is on
the 2D drawing and imaging classes that provide a high-level
interface to Mac OS X's graphics system, Quartz.
Table 4-1 enumerates the
classes discussed in this chapter.
Table 4-1. Application Kit drawing and imaging classes
NSAffineTransform
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Defines an interface for creating and applying affine transforms that
map points in one coordinate space to another
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NSBezierPath
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Draws PostScript-style lines and curves that enable the construction
of arbitrary paths
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NSBitmapImageRep
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Interprets bitmapped image data, such as those stored as TIFF, BMP,
GIF, JPEG, or PNG file types
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NSCachedImageRep
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Stores image data as a cached representation
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NSColor
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Represents a color as an object with support for several color spaces
and color calibration
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NSCustomImageRep
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An image representation that allows the client to determine how the
image is rendered
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NSEPSImageRep
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An image representation subclass that represents PostScript (EPS)
formatted image data
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NSGraphicsContext
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Represents configurations for Quartz's graphics
rendering engine and allows the client to determine how
characteristics of graphics objects, such as Bezier paths, are
rendered
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NSImage
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Stores and draws an image to screen
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NSImageRep
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Lets NSImage simultaneously represent an
image's data in several formats defined by its six
concrete subclasses
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NSPDFImageRep
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Represents image data stored as a PDF
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NSPICTImageRep
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Represents image data in Macintosh PICT format
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