9.5 ManipulatorsA manipulator is a function object that can be used as an operand to an input or output operator to manipulate the stream. Manipulators can send additional output to a stream, read input from a stream, set flags, and more. For example, to output a zero-padded, hexadecimal integer, you can use an ostream's member functions or manipulators, whichever you prefer. Example 9-7 shows both ways. Example 9-7. Manipulating an output stream to format a numberusing namespace std; // Output a value using ostream's member functions. cout.fill('0'); cout.width(8); cout.setf(ios_base::internal, ios_base::adjustfield); cout.setf(ios_base::hex, ios_base::basefield); cout << value; // Output the same value using manipulators. cout << setfill('0') << setw(8) << hex << internal << value; 9.5.1 Standard ManipulatorsThe standard library defines several manipulators for setting formatting flags, setting other formatting parameters, skipping whitespace, flushing output, and more. The following is a list of all the standard manipulators, grouped by header:
Most manipulators are declared in the same header as the stream type they manipulate. The only time you need to #include an additional header is when you use a manipulator that takes an argument. These manipulators are in the <iomanip> header. 9.5.2 Custom ManipulatorsTo write your own manipulator, use the standard manipulators as patterns. The easiest to use are manipulators that take no arguments. A manipulator is simply a function that takes a stream as an argument and returns the same stream. The standard streams overload operator<< and operator>> to take a pointer to such a function as an operand. Suppose you want to write an input manipulator that skips all characters up to and including a newline. (Perhaps this manipulator is used by a command processor after reading a // comment sequence.) Example 9-8 shows one way to write the skipline manipulator. Example 9-8. Skipping a line in an input streamtemplate<typename charT, typename traits> std::basic_istream<charT,traits>& skipline(std::basic_istream<charT,traits>& in) { charT c; while (in.get(c) && c != '\n') ; return in; } ... int x; std::string next; std::cin >> x >> skipline >> next; Manipulators that take arguments are harder to write, but only slightly. You need to write some supporting infrastructure, such as additional overloaded operator>> or operator<< functions. For example, suppose you want to parameterize your input skipline manipulator so it skips everything up to a caller-supplied character. This manipulator is defined as a class template, in which the constructor takes the manipulator's argument, that is, the delimiter character. You must overload operator>> so it recognizes your manipulator as an operand and invokes the manipulator's operator( ). You don't need to use operator( ), but this is a good choice when building a reusable infrastructure for manipulators. Example 9-9 shows the new skip manipulator. Example 9-9. Writing a manipulator that takes an argumenttemplate<typename charT> class skipper { public: typedef charT char_type; skipper(char_type delim) : delim_(delim) {} template<typename traits> void operator( )(std::basic_istream<charT,traits>&) const; private: char_type delim_; }; // Skip the rest of the line. The compiler deduces the traits type from the // stream argument. template<typename charT> template<typename traits> void skipper<charT>::operator( )(std::basic_istream<charT,traits>& stream) const { char_type c; while (stream.get(c) && c != delim_) ; } // Invoke the skipper manipulator. template<typename charT, typename traits> std::basic_istream<charT,traits>& const skipper<charT>& f) { f(stream); return stream; } // Let the compiler deduce the character type. template<typename charT> skipper<charT> skip(charT c) { return skipper<charT>(c); } ... int x; std::string next; std::cin >> x >> skip('\n') >> next; |