FlushIntention | serializable |
System.Drawing.Drawing2D (system.drawing.dll) | enum |
This enumeration is used by the
System.Drawing.Graphics.Flush() method to
determine whether the system should wait for rendering to be
completed (Sync) or whether the graphics
operations should be flushed asynchronously
(Flush).
public enum FlushIntention {
Flush = 0,
Sync = 1
}
Hierarchy
System.Object System.ValueType
System.Enum(System.IComparabl,
System.IFormattable,
System.IConvertible)
FlushIntention
Passed To
System.Drawing.Graphics.Flush()
|