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FlushIntentionserializable

System.Drawing.Drawing2D (system.drawing.dll)enum

This enumeration is used by the System.Drawing.Graphics.Flush() method to determine whether the system should wait for rendering to be completed (Sync) or whether the graphics operations should be flushed asynchronously (Flush).

public enum FlushIntention {
   Flush = 0,
   Sync = 1
}

Hierarchy

System.Object System.ValueType System.Enum(System.IComparabl, System.IFormattable, System.IConvertible) FlushIntention

Passed To

System.Drawing.Graphics.Flush()

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