{
this.load.atlas('knight', 'assets/animations/knight.png', 'assets/animations/knight.json');
this.load.image('bg', 'assets/skies/clouds.png');
this.load.spritesheet('tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64, frameHeight: 64 });
}
create ()
{
// The background and floor
this.add.image(400, 16, 'bg').setOrigin(0.5, 0);
for (var i = 0; i < 13; i++)
{
this.add.image(64 * i, 536, 'tiles', 1).setOrigin(0);
}
this.add.text(400, 8, 'Click to play animation', { color: '#ffffff' }).setOrigin(0.5, 0);
// Our attack animation
const animConfig = {
key: 'attack',
frames: this.anims.generateFrameNames('knight', { prefix: 'attack_A/frame', start: 0, end: 13, zeroPad: 4 }),
frameRate: 12
};
this.anims.create(animConfig);
const lancelot = this.add.sprite(400, 536, 'knight', 'attack_A/frame0000')
lancelot.setOrigin(0.5, 1);
lancelot.setScale(8);
// Event handler for when the animation completes on our sprite
lancelot.on(Phaser.Animations.Events.ANIMATION_COMPLETE, function () {
this.releaseItem();
}, this);
// And a click handler to start the animation playing
this.input.on('pointerdown', function () {
lancelot.play('attack', true);
});
}
releaseItem() {
const item = this.add.image(500, 500, 'tiles', 54);
this.tweens.add({
targets: item,
props: {
y: {
value: -64,
ease: 'Linear',
duration: 3000,
},
x: {
value: '+=128',
ease: 'Sine.inOut',
duration: 500,
yoyo: true,
repeat: 4
}
},
onComplete: function () {
item.destroy();
}
});
}