preload ()
{
this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json');
// Local variable
this.y = 160;
}
create ()
{
this.add.text(400, 32, 'Click to create animations', { color: '#00ff00' })
.setOrigin(0.5, 0);
// Each time a new animation is added to the Animation Manager we'll call this function
this.anims.on(Phaser.Animations.Events.ADD_ANIMATION, this.addAnimation, this);
this.i = 0;
// Click to add an animation
this.input.on('pointerup', function () {
switch (this.i)
{
case 0:
this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 });
break;
case 1:
this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 });
break;
case 2:
this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 });
break;
case 3:
this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 });
break;
}
this.i++;
}, this);
}
addAnimation (key)
{
this.add.sprite(400, this.y, 'gems')
.play(key);
this.y += 100;
}