preload ()
{
this.load.atlas('gems', 'assets/tests/columns/gems.png', 'assets/tests/columns/gems.json');
}
create ()
{
const text = this.add.text(400, 32, 'Click to remove the Square animation', { color: '#00ff00' }).setOrigin(0.5, 0);
const diamond = this.anims.create({ key: 'diamond', frames: this.anims.generateFrameNames('gems', { prefix: 'diamond_', end: 15, zeroPad: 4 }), repeat: -1 });
const prism = this.anims.create({ key: 'prism', frames: this.anims.generateFrameNames('gems', { prefix: 'prism_', end: 6, zeroPad: 4 }), repeat: -1 });
const ruby = this.anims.create({ key: 'ruby', frames: this.anims.generateFrameNames('gems', { prefix: 'ruby_', end: 6, zeroPad: 4 }), repeat: -1 });
const square = this.anims.create({ key: 'square', frames: this.anims.generateFrameNames('gems', { prefix: 'square_', end: 14, zeroPad: 4 }), repeat: -1 });
// square added twice just to make sure there are more of them
const keys = [ 'diamond', 'prism', 'ruby', 'square', 'square' ];
let x = 100;
let y = 116;
for (let i = 0; i < 35; i++)
{
this.add.sprite(x, y, 'gems').play(keys[Phaser.Math.Between(0, 4)]);
x += 100;
if (x === 800)
{
x = 100;
y += 100;
}
}
this.anims.on(Phaser.Animations.Events.REMOVE_ANIMATION, function (key, anim) {
text.setText('Animation ' + key + ' has been removed');
});
this.input.once('pointerdown', function () {
// We'll now remove the square animation from the global Animation Manager
this.anims.remove('square');
}, this);
}