import random
class Node:
def __init__(self, v, dx=None, sx=None):
self.dx = dx
self.sx = sx
self.v = v
def nodeCount(self):
if self is None:
return 0
x, y = 0, 0
if self.sx:
x = self.sx.nodeCount()
if self.dx:
y = self.dx.nodeCount()
return x + y + 1
def minValue(self):
if self is None:
return float("+inf")
x = y = float("+inf")
if self.sx:
x = self.sx.minValue()
if self.dx:
y = self.dx.minValue()
return min(self.v, x, y)
def maxValue(self):
if self is None:
return float("-inf")
x = y = float("-inf")
if self.sx:
x = self.sx.maxValue()
if self.dx:
y = self.dx.maxValue()
return max(self.v, x, y)
def printNode(self):
if self is None:
return
print(self.v)
if self.sx:
self.sx.printNode()
if self.dx:
self.dx.printNode()
class binaryTree:
def __init__(self, Node=None):
self.Node = Node
def buildTree(self, numberOfNode, valueLimit):
if numberOfNode == 0:
return None
node = Node(random.randint(1, valueLimit))
numberOfNode -= 1
if numberOfNode >= 0:
x = random.randint(0, numberOfNode)
node.sx = self.buildTree(x, valueLimit)
node.dx = self.buildTree(numberOfNode-x, valueLimit)
return node