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how to change particle system rate over time unity

//objectName.GetComponent<ParticleSystem>().emission.rateOverTime = 2.0f;
//This doesn't work, so you need to seperate it into a few lines.
ParticleSystem particleSystem = objectName.GetComponent<ParticleSystem>();
var emission = particleSystem.emission;
emission.rateOverTime = 2.0f;
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Tagged: #change #particle #system #rate #time #unity
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