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CODE EXAMPLE FOR CSHARP

how to stop player rotating when hit by object

//Set freeze rotation on the rigidbody to true.  This will stop the object from
//physics calculations randomly rotating it when hitting other colliders, but 
//will still let you rotate your player by using the transform
_RigidBody2D.freezeRotation = true;
 
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Tagged: #stop #player #rotating #hit #object
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