using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
public static bool IsPointerOverUIElement()
{
var eventData = new PointerEventData(EventSystem.current);
eventData.position = Input.mousePosition;
var results = new List<RaycastResult>();
EventSystem.current.RaycastAll(eventData, results);
return results.Where(r => r.gameObject.layer == 5).Count() > 0;
}