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CODE EXAMPLE FOR CSHARP

frame time unity

Time.deltaTime // time passed between frames
  			   // used multiplied to an effect in Update()
  			   // e.g.: Rigidbody.AddForce(0, 0, 2 * Time.deltaTime)
  			   // In this way the force doesn't depend on the framerate
 
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Tagged: #frame #time #unity
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