GameObject sphere = Gameobject.Find("Player");
// above code will search whole scene for the gameobject named "Player"
//
GameObject sphere = Gameobject.Find("/Player");
//above code will search the gameobject named "Player" but this gameobject cannot be a child
GameObject sphere = Gameobject.Find("/player/gun");
//above code will search the gun gameobject which must be the child of Player
// and player must not be the child of any other.