//You need to create the object you whant to spawn and then drag it to your assets. This will create a prefab.
//to the script part
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawn : MonoBehaviour
{
//here we declare a variable wich in it is stored our prefab (you need to drag it there in the inspection menu in unity)
public GameObject prefabtospawn;
void Start(){
//now we will spawn our prefab and store it in a variable caled clone
Clone = Instantiate(prefabtospawn, gameObject.transform.localPosition, Quaternion.identity) as GameObject;
}
}