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CODE EXAMPLE FOR CSHARP

unity play sound effect

public AudioSource audioSource;
public AudioClip audioClip;
[Range(0, 1)] public float volume;

void Start()
{
	audioSource = GetComponent<AudioSource>();
}

void DoStuff()
{
	audioSource.PlayOneShot(audioClip, volume);
}
 
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Tagged: #unity #play #sound #effect
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