public class ActivatorObject : MonoBehaviour
{
public GameObject objectToActivate;
private void Start()
{
StartCoroutine(ActivationRoutine());
}
private IEnumerator ActivationRoutine()
{
//Wait for 14 secs.
yield return new WaitForSeconds(14);
//Turn My game object that is set to false(off) to True(on).
objectToActivate.SetActive(true);
//Turn the Game Oject back off after 1 sec.
yield return new WaitForSeconds(1);
//Game object will turn off
objectToActivate.SetActive(false);
}
}