using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(LevelScript))]
public class LevelScriptEditor : Editor
{
public override void OnInspectorGUI()
{
LevelScript myTarget = (LevelScript)target;
myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experience);
EditorGUILayout.LabelField("Level", myTarget.Level.ToString());
DrawDefaultInspector();
}
}