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CODE EXAMPLE FOR CSHARP

unity event trigger

using UnityEngine;
using UnityEngine.EventSystems;

public class EventTriggerExample : EventTrigger
{
	public override void OnBeginDrag( PointerEventData data )
	{
		Debug.Log( "OnBeginDrag called." );
	}

	public override void OnCancel( BaseEventData data )
	{
		Debug.Log( "OnCancel called." );
	}

	public override void OnDeselect( BaseEventData data )
	{
		Debug.Log( "OnDeselect called." );
	}

	public override void OnDrag( PointerEventData data )
	{
		Debug.Log( "OnDrag called." );
	}

	public override void OnDrop( PointerEventData data )
	{
		Debug.Log( "OnDrop called." );
	}

	public override void OnEndDrag( PointerEventData data )
	{
		Debug.Log( "OnEndDrag called." );
	}

	public override void OnInitializePotentialDrag( PointerEventData data )
	{
		Debug.Log( "OnInitializePotentialDrag called." );
	}

	public override void OnMove( AxisEventData data )
	{
		Debug.Log( "OnMove called." );
	}

	public override void OnPointerClick( PointerEventData data )
	{
		Debug.Log( "OnPointerClick called." );
	}

	public override void OnPointerDown( PointerEventData data )
	{
		Debug.Log( "OnPointerDown called." );
	}

	public override void OnPointerEnter( PointerEventData data )
	{
		Debug.Log( "OnPointerEnter called." );
	}

	public override void OnPointerExit( PointerEventData data )
	{
		Debug.Log( "OnPointerExit called." );
	}

	public override void OnPointerUp( PointerEventData data )
	{
		Debug.Log( "OnPointerUp called." );
	}

	public override void OnScroll( PointerEventData data )
	{
		Debug.Log( "OnScroll called." );
	}

	public override void OnSelect( BaseEventData data )
	{
		Debug.Log( "OnSelect called." );
	}

	public override void OnSubmit( BaseEventData data )
	{
		Debug.Log( "OnSubmit called." );
	}

	public override void OnUpdateSelected( BaseEventData data )
	{
		Debug.Log( "OnUpdateSelected called." );
	}
}
Source by www.patrykgalach.com #
 
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Tagged: #unity #event #trigger
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