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CODE EXAMPLE FOR CSHARP

how to add skybox in unity

Creating a skybox Material
To create a new skybox Material:

From the menu bar, click Assets > Create > Material.
In the Shader drop-down, click Skybox then the skybox Shader you want to use.
You can now fill out the properties on the Material to set up the skybox. The properties available on the Material depend on the skybox Shader the Material uses.
Note: Each skybox Shader has its own set of prerequisite Textures that differ in number and Texture format
. For information on the Textures a particular skybox Shader requires, see the documentation for that skybox Shader. You can find the list of skybox Shaders and their documentation on the skybox Shaders page.

Drawing a skybox in your Scene
After you create a skybox Material, you can render it in your Scene
. To do this:

From the menu bar, click Window > Rendering > Lighting Settings.
In the window that appears, click the Scene tab.
Assign the skybox Material to the Skybox Material property.
This draws the skybox in the background of every Camera
 in your Scene. If you instead only want to draw the skybox for a particular Camera, see Drawing a skybox for a particular Camera.
 
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Tagged: #add #skybox #unity
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