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CODE EXAMPLE FOR CSHARP

reference to gameobject in different scene unity

//the truth is, you shouldn't. its better to just add delegates to
//SceneManager.sceneLoaded and SceneManager.sceneUnloaded
//if you really need to,
FindObjectOfType<Canvas>();
//searches across all additively loaded scenes
 
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Tagged: #reference #gameobject #scene #unity
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