ButtonInput
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ButtonInput : MonoBehaviour
{
public Image graphic;
public Sprite standard;
public Sprite downgfx;
public Sprite upgfx;
public Sprite heldgfx;
public Text boolDisplay1;
public Text boolDisplay2;
public Text boolDisplay3;
void Start()
{
graphic.sprite = standard;
}
void Update()
{
bool down = Input.GetButtonDown("Jump");
bool held = Input.GetButton("Jump");
bool up = Input.GetButtonUp("Jump");
if(down)
{
graphic.sprite = downgfx;
}
else if (held)
{
graphic.sprite = heldgfx;
}
else if (up)
{
graphic.sprite = upgfx;
}
else
{
graphic.sprite = standard;
}
boolDisplay1.text = " " + down;
boolDisplay2.text = " " + held;
boolDisplay3.text = " " + held;
}
}