using UnityEngine;
public class car_controller : MonoBehaviour
{
public WheelCollider[] wheel_col;
public Transform[] wheels;
float torque=100;
float angle=45;
void Update()
{
for(int i=0;i<wheel_col.Length;i++)
{
wheel_col[i].motorTorque=Input.GetAxis("Vertical")*torque;
if(i==0||i==2)
{
wheel_col[i].steerAngle=Input.GetAxis("Horizontal")*angle;
}
var pos=transform.position;
var rot=transform.rotation;
wheel_col[i].GetWorldPose(out pos,out rot);
wheels[i].position=pos;
wheels[i].rotation=rot;
}
if(Input.anyKeyDown)
{
if(Input.GetKeyDown(KeyCode.Space))
{
foreach(var i in wheel_col)
{
i.brakeTorque=2000;
}
}
else{ //reset the brake torque when another key is pressed
foreach(var i in wheel_col)
{
i.brakeTorque=0;
}
}
}
}
}