using UnityEngine;
public class CursorScript : MonoBehaviour
{
void Update()
{
//Press the space bar to apply no locking to the Cursor
if (Input.GetKey(KeyCode.Space))
Cursor.lockState = CursorLockMode.None;
}
void OnGUI()
{
//Press this button to lock the Cursor
if (GUI.Button(new Rect(0, 0, 100, 50), "Lock Cursor"))
{
Cursor.lockState = CursorLockMode.Locked;
}
//Press this button to confine the Cursor within the screen
if (GUI.Button(new Rect(125, 0, 100, 50), "Limited Cursor"))
{
Cursor.lockState = CursorLockMode.Confined;
}
}
}