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oncomponentbeginoverlap ue4 c++

// Signature for OnOverlapBegin
UFUNCTION()
void OnOverlapBegin(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);

// In the constructor make sure to use AddDynamic to handle this function dynamically
TriggerComp->OnComponentBeginOverlap.AddDynamic(this, &AClass::OnOverlapBegin);
 
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