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debug.log unity

Debug.Log("Hello, World");
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unity c# debug

// Debug.Log can be used to print text to the console.
Debug.Log("It worked!");

// Debug.Log can print the value of a float/bool/int/etc... to the console.
float number = 10f;
Debug.Log(number);
Comment

unity c# debug.log

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    void Start()
    {
       	Debug.Log("Logging Message to Console");
    	Debug.LogWarning("Logging Warning to Console");
        Debug.LogError("Logging Error to Console");
    }
}
Comment

unity print vs debug log

In Unity C#, Debug.Log() and print() are functionally identical
print() is just a bit easier to remember than Debug.Log()

print() is inherited from the MonoBehavior class, so any project without
public class ExampleClass : MonoBehavior {}
will not be able to use print()
Comment

Disable Debug.log Unity

#if UNITY_EDITOR
 Debug.logger.logEnabled = true;
 #else
 Debug.logger.logEnabled = false;
 #endif
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