//INCLUDING BUILT-IN LIBRARIES...
#include <iostream>
#include <stdlib.h>
//PRE-DEFINE CONSTANT VALUES...
#define MAXNUM -12 //defining an integer
#define PI 3.1415 //defining a float
#define END "
Program has ended!!
" //defining a string
//PRE-DEFINING CONSTANT OPERATIONS...
#define ADD(a, b, c) (a + b + c) //Operation that will add its 3 parameters
using namespace std;
int main(){
//using other definitions to check if the current device is Windows or UNIX
#ifdef _WIN32
cout<<"Windows Operating System Detected"<<endl;
#elif __unix__
cout<<"UNIX Operating System Detected"<<endl;
#else
cout<<"Operating System could NOT be identified!"<<endl;
#endif
cout<<endl<<"Using pre-defined values and operations: "<<endl;
cout<<" • MAXNUM: "<<MAXNUM<<endl; //using pre-defined integer
cout<<" • PI: "<<PI<<endl; //using pre-defined float
cout<<" • ADD(): "<<ADD(2,5,99.5)<<endl; //using pre-defined function
cout<<END; //using pre-defined string
return 0;
}
#define SPEED ios::sync_with_stdio(false); cin.tie(0); cout.tie(0)
#define ar array
#define ll long long
#define pb push_back
// The #define preprocessor directive creates symbolic constants
#include <iostream>
using namespace std;
#define CONSTANT 2.71828
int main () {
cout << "Declared constant: " << CONSTANT << endl;
return 0;
}
// If there is a command or anything that is too large to type, you use it often
// and wish you could type it faster, you can use #define to define it as
// something else,
#include <bits/stdc++.h>
using namespace std;
// for example one you can define 'push_back' command for vectors as 'pb'
#define pb push_back
// You can actually give it some values too, like this
#define fo(i,a,b) for(int i = a; i < b; i++)
int main(){
vector<int> vec;
// Now do this
vec.pb(5);
fo(i,0,10){
cout << i << endl;
}
// Instead of this
vec.push_back(5);
for(int i = 0; i < 10; i++){
cout << i << endl;
}
}
//INCLUDING BUILT-IN LIBRARIES...
#include <iostream>
#include <stdlib.h>
//PRE-DEFINE CONSTANT VALUES...
#define MAXNUM -12 //defining an integer
#define PI 3.1415 //defining a float
#define END "
Program has ended!!
" //defining a string
//PRE-DEFINING CONSTANT OPERATIONS...
#define ADD(a, b, c) (a + b + c) //Operation that will add its 3 parameters
using namespace std;
int main(){
//using other definitions to check if the current device is Windows or UNIX
#ifdef _WIN32
cout<<"Windows Operating System Detected"<<endl;
#elif __unix__
cout<<"UNIX Operating System Detected"<<endl;
#else
cout<<"Operating System could NOT be identified!"<<endl;
#endif
cout<<endl<<"Using pre-defined values and operations: "<<endl;
cout<<" • MAXNUM: "<<MAXNUM<<endl; //using pre-defined integer
cout<<" • PI: "<<PI<<endl; //using pre-defined float
cout<<" • ADD(): "<<ADD(2,5,99.5)<<endl; //using pre-defined function
cout<<END; //using pre-defined string
return 0;
}
#define SPEED ios::sync_with_stdio(false); cin.tie(0); cout.tie(0)
#define ar array
#define ll long long
#define pb push_back
// The #define preprocessor directive creates symbolic constants
#include <iostream>
using namespace std;
#define CONSTANT 2.71828
int main () {
cout << "Declared constant: " << CONSTANT << endl;
return 0;
}
// If there is a command or anything that is too large to type, you use it often
// and wish you could type it faster, you can use #define to define it as
// something else,
#include <bits/stdc++.h>
using namespace std;
// for example one you can define 'push_back' command for vectors as 'pb'
#define pb push_back
// You can actually give it some values too, like this
#define fo(i,a,b) for(int i = a; i < b; i++)
int main(){
vector<int> vec;
// Now do this
vec.pb(5);
fo(i,0,10){
cout << i << endl;
}
// Instead of this
vec.push_back(5);
for(int i = 0; i < 10; i++){
cout << i << endl;
}
}
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