#include <iostream>
using namespace std;
struct book{
string name;
string author;
int pages;
float price;
};
int main(){
book b1 = {"A tale of two cities", "William Shakespeare", 350, 99.9};
cout << b1.name << endl;
}
#include <bits/stdc++.h>
#include <iostream>
#define ll long long
using namespace std;
struct student{
int roll;
string name;
int age;
void studentDetails(){
cout<<"Name is "<<name<<" Age is "<<age<<" roll no is "<<roll<<endl;
}
};
int main(){
student sumant;
sumant.roll = 30;
sumant.name = "Sumant Tirkey";
sumant.age = 18;
sumant.studentDetails();
cout<<endl;
return 0;
}
struct { // Structure declaration
int myNum; // Member (int variable)
string myString; // Member (string variable)
} myStructure; // Structure variable
//function having struct as a parameter
#include <iostream>
#include <string>
using namespace std;
struct car{
string name;
string color;
int maxSpeed;
int model;
};
void fun (car x){
cout << "Name: " << x.name << endl;
cout << "Model: " << x.model << endl;
cout << "Color: " << x.color << endl;
cout << "Maximum speed: " << x.maxSpeed << endl;
}
int main(){
car c1 = {"BMW", "Red", 250, 2022};
car c2 = {"Mercedes", "Black", 220, 2019};
fun (c1);
fun (c2);
}
//Struct is a compound data type that contains different variables of different types.
struct Student
{
char stuName[30];
int stuRollNo;
int stuAge;
};
struct Student
{
string Nom;
int Surn;
int Age;
};
//
// main.cpp
// Structures
//
#include <iostream>
#include <string>
using namespace std;
struct variables {
string greeting = "Hello, ";
string name;
string question = "How old are you?
";
int age;
};
int main() {
struct variables introduction;
cout << "What is your name?" << endl;
cin >> introduction.name;
cout << introduction.greeting << introduction.name << "!" << endl;
cout << introduction.question;
cin >> introduction.age;
cout << "You are " << introduction.age << " years old." << endl;
return 0;
}
/*
* example run:
* What is your name?
* Alex
* Hello, Alex!
* How old are you?
* 30
* You are 30 years old.
*/
struct Block {
vk::DeviceMemory memory;
vk::DeviceSize offset;
vk::DeviceSize size;
bool free;
void *ptr = nullptr; // Useless if it is a GPU allocation
bool operator==(Block const &block);
};
bool Block::operator==(Block const &block) {
if(memory == block.memory &&
offset == block.offset &&
size == block.size &&
free == block.free &&
ptr == block.ptr)
return true;
return false;
}
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