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unreal engine c++ bind action to function with parameter

DECLARE_DELEGATE_OneParam(FCustomInputDelegate, const bool);
InputComponent->BindAction<FCustomInputDelegate>("OnSomeInput", IE_Pressed, this, &AMyActor::OnInput, true);

DECLARE_DELEGATE_TwoParams(FAnotherCustomInputDelegate, const bool, const float);
InputComponent->BindAction<FAnotherCustomInputDelegate>("OnSomeOtherInput", IE_Pressed, this, &AMyActor::OnOtherInput, true, 10.f);
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