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audiomixer get float

myAudioMixer.GetFloat("exposedFloatName", out floatToReturnValueTo)
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audiomixer get float


float Remap(float value, float min1, float max1, float min2, float max2) 
{
    return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}

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