1 :- Explain difference between .NET and C# ?
2 :- .NET Framework vs .NET Core vs .NET 5.0
3 :- What is IL ( Intermediate Language) Code ?
4 :- What is the use of JIT ( Just in time compiler) ?
5 :- Is it possible to view IL code ?
6 :- What is the benefit of compiling in to IL code ?
7 :- Does .NET support multiple programming languages ?
8 :- What is CLR ( Common Language Runtime) ?
9 :- What is managed and unmanaged code ?
10 :- Explain the importance of Garbage collector ?
11 :- Can garbage collector claim unmanaged objects ?
12 :- What is the importance of CTS ?
13 :- Explain CLS ?
14 :- Difference between Stack vs Heap ?
15 :- What are Value types & Reference types?
16 :- Explain boxing and unboxing ?
17 :- What is consequence of boxing and unboxing ?
18 :- Explain casting, implicit casting and explicit casting ?
19 :- What can happen during explicit casting ?
20 :- Differentiate between Array and ArrayList ?
21 :- Whose performance is better array or arraylist ?
22 :- What are generic collections ?
23 :- What are threads (Multithreading)?
24 :- How are threads different from TPL ?
25 :- How do we handle exceptions in C#(try/catch)?
26 :- What is the need of finally?
27 :- Why do we need the out keyword ?
28 :- What is the need of Delegates ?
29 :- What are events ?
30 :- What's the difference between Abstract class and interface ?
31 :- What is a delegate and How to create a delegate ?
32 :- Where have you used delegates ?
33 :- What is a Multicast delegates ?
34 :- What is a Event ?
35 :- How to create a event ?
36 :- Delegate vs Events.
37 :- Why do we need OOP ?
38 :- What are the important pillars of OOPs ?
39 :- What is a class and object ?
40 :- Abstraction vs Encapsulation?
41 :- Explain Inheritance ?
42 :- Explain virtual keyword ?
43 :- What is overriding ?
44 :- Explain overloading ?
45 :- Overloading vs Overriding ?
46 :- What is polymorphism ?
47 :- Can polymorphism work with out inheritance ?
48 :- Explain static vs dynamic polymorphism ?
49 :- Explain operator overloading ?
50 :- Why do we need Abstract classes ?
51 :- Are Abstract methods virtual ?
52 :- Can we create a instance of Abstract classes ?
53 :- Is it compulsory to implement Abstract methods ?
54 :- Why simple base class replace Abstract class ?
55 :- Explain interfaces and why do we need it ?
56 :- Can we write logic in interface ?
57 :- Can we define methods as private in interface ?
58 :- If i want to change interface what's the best practice ?
59 :- Explain Multiple inheritance in Interface ?
60 :- Explain Interface Segregation principle ?
61 :- Can we create instance of interface ?
62 :- Can we do Multiple inheritance with Abstract classes ?
63 :- Difference between Abstract Class & Interfaces?
64 :- Why do we need constructors ?
65 :- In parent child which constructor fires first ?
66 :- How are initializers executed ?
67 :- How are static constructors executed in Parent child ?
68 :- When does static constructor fires ?
69 :- What is Shadowing?
70 :- Explain method hiding?
71 :- Shadowing vs Overriding ?
72 :- When do we need Shadowing ?
73 :- Explain Sealed Classes ?
74 :- Can we create instance of sealed classes ?
75 :- What are nested classes and when to use them ?
76 :- Can Nested class access outer class variables ?
77 :- Can we have public, protected access modifiers in nested class ?
78 :- Explain Partial classes ?
79 :- In What scenarios do we use partial classes ?
80 :- What is SOLID ?
81 :- What is the full form of SOLID ?
82 :- What is the goal of SOLID ?
83 :- Explain SRP with A example ?
84 :- What is the benefit of SRP ?
85 :- Explain OCP with a example ?
86 :- What is the benefit of OCP ?
87 :- Can you explain LISKOV Principle and it's violation?
88 :- How can we fix LISKOV Problem ?
89 :- Explain Interface Segregation Principle ?
90 :- Is there a connection between LISKOV and ISP ?
91 :- Define dependency inversion ?
92 :- What is higher level module and lower level module ?
93 :- How does dependency inversion benefit, show with an example ?
94 :- Will only Dependency inversion solve decoupling problem ?
95 :- Why do developers move object creation outside high lever module ?
96 :- Explain IOC ( Inversion of Control) ?
97 :- Explain Dependency Injection with an example ?
98 :- Is SOLID, IOC and DI design pattern or Principle?
99 :- Is only SOLID Enough for good code/ architecture ?
using System;
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}
1 :- Explain difference between .NET and C# ?
2 :- .NET Framework vs .NET Core vs .NET 5.0
3 :- What is IL ( Intermediate Language) Code ?
4 :- What is the use of JIT ( Just in time compiler) ?
5 :- Is it possible to view IL code ?
6 :- What is the benefit of compiling in to IL code ?
7 :- Does .NET support multiple programming languages ?
8 :- What is CLR ( Common Language Runtime) ?
9 :- What is managed and unmanaged code ?
10 :- Explain the importance of Garbage collector ?
11 :- Can garbage collector claim unmanaged objects ?
12 :- What is the importance of CTS ?
13 :- Explain CLS ?
14 :- Difference between Stack vs Heap ?
15 :- What are Value types & Reference types?
16 :- Explain boxing and unboxing ?
17 :- What is consequence of boxing and unboxing ?
18 :- Explain casting, implicit casting and explicit casting ?
19 :- What can happen during explicit casting ?
20 :- Differentiate between Array and ArrayList ?
21 :- Whose performance is better array or arraylist ?
22 :- What are generic collections ?
23 :- What are threads (Multithreading)?
24 :- How are threads different from TPL ?
25 :- How do we handle exceptions in C#(try/catch)?
26 :- What is the need of finally?
27 :- Why do we need the out keyword ?
28 :- What is the need of Delegates ?
29 :- What are events ?
30 :- What's the difference between Abstract class and interface ?
31 :- What is a delegate and How to create a delegate ?
32 :- Where have you used delegates ?
33 :- What is a Multicast delegates ?
34 :- What is a Event ?
35 :- How to create a event ?
36 :- Delegate vs Events.
37 :- Why do we need OOP ?
38 :- What are the important pillars of OOPs ?
39 :- What is a class and object ?
40 :- Abstraction vs Encapsulation?
41 :- Explain Inheritance ?
42 :- Explain virtual keyword ?
43 :- What is overriding ?
44 :- Explain overloading ?
45 :- Overloading vs Overriding ?
46 :- What is polymorphism ?
47 :- Can polymorphism work with out inheritance ?
48 :- Explain static vs dynamic polymorphism ?
49 :- Explain operator overloading ?
50 :- Why do we need Abstract classes ?
51 :- Are Abstract methods virtual ?
52 :- Can we create a instance of Abstract classes ?
53 :- Is it compulsory to implement Abstract methods ?
54 :- Why simple base class replace Abstract class ?
55 :- Explain interfaces and why do we need it ?
56 :- Can we write logic in interface ?
57 :- Can we define methods as private in interface ?
58 :- If i want to change interface what's the best practice ?
59 :- Explain Multiple inheritance in Interface ?
60 :- Explain Interface Segregation principle ?
61 :- Can we create instance of interface ?
62 :- Can we do Multiple inheritance with Abstract classes ?
63 :- Difference between Abstract Class & Interfaces?
64 :- Why do we need constructors ?
65 :- In parent child which constructor fires first ?
66 :- How are initializers executed ?
67 :- How are static constructors executed in Parent child ?
68 :- When does static constructor fires ?
69 :- What is Shadowing?
70 :- Explain method hiding?
71 :- Shadowing vs Overriding ?
72 :- When do we need Shadowing ?
73 :- Explain Sealed Classes ?
74 :- Can we create instance of sealed classes ?
75 :- What are nested classes and when to use them ?
76 :- Can Nested class access outer class variables ?
77 :- Can we have public, protected access modifiers in nested class ?
78 :- Explain Partial classes ?
79 :- In What scenarios do we use partial classes ?
80 :- What is SOLID ?
81 :- What is the full form of SOLID ?
82 :- What is the goal of SOLID ?
83 :- Explain SRP with A example ?
84 :- What is the benefit of SRP ?
85 :- Explain OCP with a example ?
86 :- What is the benefit of OCP ?
87 :- Can you explain LISKOV Principle and it's violation?
88 :- How can we fix LISKOV Problem ?
89 :- Explain Interface Segregation Principle ?
90 :- Is there a connection between LISKOV and ISP ?
91 :- Define dependency inversion ?
92 :- What is higher level module and lower level module ?
93 :- How does dependency inversion benefit, show with an example ?
94 :- Will only Dependency inversion solve decoupling problem ?
95 :- Why do developers move object creation outside high lever module ?
96 :- Explain IOC ( Inversion of Control) ?
97 :- Explain Dependency Injection with an example ?
98 :- Is SOLID, IOC and DI design pattern or Principle?
99 :- Is only SOLID Enough for good code/ architecture ?
using System;
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
}
}