public enum Enum_example {One, Two, Three, Four}
// Enum_example can have the values: Enum_example.One, Enum_example.Two, Enum_example.Three, Enum_example.Four
public class Example : MonoBehaviour {
Enum_example Enum_Var = Enum_example.Three;
// Enum_Var is a variable with the value Enum_example.three.
}
using System;
public class EnumTest {
enum Days { Saturday, Sunday, Monday, Tuesday, Wednesday, Thursday, Friday };
enum BoilingPoints { Celsius = 100, Fahrenheit = 212 };
[Flags]
enum Colors { Red = 1, Green = 2, Blue = 4, Yellow = 8 };
public static void Main() {
Type weekdays = typeof(Days);
Type boiling = typeof(BoilingPoints);
Console.WriteLine("The days of the week, and their corresponding values in the Days Enum are:");
foreach ( string s in Enum.GetNames(weekdays) )
Console.WriteLine( "{0,-11}= {1}", s, Enum.Format( weekdays, Enum.Parse(weekdays, s), "d"));
Console.WriteLine();
Console.WriteLine("Enums can also be created which have values that represent some meaningful amount.");
Console.WriteLine("The BoilingPoints Enum defines the following items, and corresponding values:");
foreach ( string s in Enum.GetNames(boiling) )
Console.WriteLine( "{0,-11}= {1}", s, Enum.Format(boiling, Enum.Parse(boiling, s), "d"));
Colors myColors = Colors.Red | Colors.Blue | Colors.Yellow;
Console.WriteLine();
Console.WriteLine("myColors holds a combination of colors. Namely: {0}", myColors);
}
}