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unity get child

GameObject Child;
Child = transform.GetChild(0).gameObject;
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get child of transform by index unity

transform.GetChild(int index);
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unity get child


GameObject originalGameObject = GameObject.Find("MainObj");
GameObject child = originalGameObject.transform.GetChild(0).gameObject;

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get child index unity

Transform parent;

int index = transform.GetSiblingIndex(); // get the index of the child
GameObject Child = parent.GetChild(index); // get the child with its index
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