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getcomponent

ur so stoopid u dum its eeeeeeez to use getcomponent jkust doo

Getcomponent<*A component to get*>().*the thing you need in the component* *100/= true/= false/ color.red
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getcomponent

public Gameobject a; //this allows you to drag an object into a slot in the unity software
private transform b; //this is a variable that can only be assigned and altered in script

b = a.GetComponent<Transform>(); //this finds the transform component of 'a' and assigns that to 'b'
Comment

getcomponent

ur so stoopid u dum its eeeeeeez to use getcomponent jkust doo

Getcomponent<*A component to get*>().*the thing you need in the component* *100/= true/= false/ color.red
Comment

getcomponent

public Gameobject a; //this allows you to drag an object into a slot in the unity software
private transform b; //this is a variable that can only be assigned and altered in script

b = a.GetComponent<Transform>(); //this finds the transform component of 'a' and assigns that to 'b'
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