using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FishFollow : MonoBehaviour
{
public float Speed =;
private Transform target;
void Start()
{
target = GameObject.FindGameObjectWithTag("Player").GetCOmponent<transform>();
}
void Update()
{
transform.position = Vector2.MoveTowards(transform.position, target.position, Speed * Time.deltaTime);
}
}