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how to detect when a gameobject has exited a trigger c#

//for 2D 
//remeber to set your collider to trigger 
//and to give the gameobject a rigidbody and collider of its own
private void OnTriggerExit2D(Collider2D collision)
    {
        
    }
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how to detect when a gameobject has exited a trigger c#

//for 2D 
//remeber to set your collider to trigger 
//and to give the gameobject a rigidbody and collider of its own
private void OnTriggerExit2D(Collider2D collision)
    {
        
    }
Comment

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