//Unity//
//You Can Change "void Update" to "OnTriggerEnter (Collider other)" and compare tag to something like "RespawnTrigger"
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Respawn : MonoBehaviour
{
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene("123");
Debug.Log("Respawned");
}
}
}