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CSHARP

ontriggerenter


 void OnTriggerEnter (Collider other) //Make sure to put this out of Voids
     {
         if (other.gameObject.tag == "Object") 
         {
             Debug.Log ("Collided");
         }
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ontriggerenter

Collider.OnTriggerEnter
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ontriggerenter

private void OnTriggerEnter(Collider other)
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ontriggerenter

void OnTriggerEnter(Collider other)
{
        
}
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